Download Squeak  for free in the App Store


Humans are designed to move.

Create and schedule break reminders to move your butt off that chair.


So why did we do this?

Even if moving is part of our nature, our modern jobs have caused a major shift in the amount of physical activity we get throughout the day.
In recent articles and posts,  we can read that people who sit for long periods of time can suffer consequences to their health, from minor back and neck pains, to arthritis and diabetes. "Unbroken hours spent seated in a chair hurt our bodies in a way that even regular visits to the gym or a 5K weekend run can’t fix."

Taking a break and move might seem easy to remember, yet some people get so caught up at work or studying that they postpone it and forget. If you are one of these people, you might consider doing yourself a favour and just give Squeak a try.


When Jeunessa asked me to work on the UX and UI for this app, she already had developed most of the functionality, which meant tackling usability problems on an existing prototype.
I spent several hours using her prototype, making notes and initial sketches of the app's interaction flow.

After testing the prototype, I moved on to drawing wireframes and reimagining the app with different patterns, interactions, and features. I was really keen on using gestures and making it a quick experience.

Once I had the wireframes ready, I used InVision to map and prototype the new interaction flow and architecture of the product. 
Then I moved onto making the final UI, the character, iconography, and copywriting used in the app.

Using Xcode made it easy for us to coordinate tasks, and it allowed me to get inside the project and fix or modify UI quickly without bugging Jeunessa so she could focus on writing lines and lines of lovely code.

Ultimately, I am really happy with the final result. Making an app as a side project with only two people who live in different cities was tough, but I'm really proud of it, and I'm really excited to see how people are using Squeak.

If you'd like to read more about some of the decisions and the features I designed for Squeak, you can do that here.